Fused Media and Applications
On Thursday, 22nd of May 2008 we had our Fused Media and Applications examination. This was the final assessed piece of work for this module.
Performance Technologies
Today was the supporting documentation hand-in date.
My supporting documentation has been handed-in and consisted of a written document, log book, photographs DVD and video DVD.
My supporting documentation has been handed-in and consisted of a written document, log book, photographs DVD and video DVD.
Fused Media and Applications
During the lesson we looked at some OpenCV code for face detection and adding graphics by combining OpenCV and OpenGL.
The lecture covered examination material and the content of some of the papers which will be covered in the examination.
The lecture covered examination material and the content of some of the papers which will be covered in the examination.
Performance Technologies
Dance Box @ Kinky was held in Level 1 of the Student's Union at DMU last night (Thursday 10pm-Friday 3am).
The event had a high attendance level and we recorded 75 different Dance Boxes for the Dance Box wall.
The Dance Box team made the event go as smoothly as possible and worked really well together. I thank them for all of their support.
The event had a high attendance level and we recorded 75 different Dance Boxes for the Dance Box wall.
The Dance Box team made the event go as smoothly as possible and worked really well together. I thank them for all of their support.
Fused Media and Applications
This week's lesson looked at a face detection program in OpenCV.
The lecture covered image processing and the stages used in working with augmented reality and virtual studios.
The lecture covered image processing and the stages used in working with augmented reality and virtual studios.
Performance Technologies
I set up the system in the IOCT today, got it working and carried out a few test examples in The Dance Wall process.
I also went to Level 1 to carry out an on-site technical set-up. This raised a few questions about positioning equipment on the night, networking Macs together and linking projectors to the system so that they show The Dance Box Wall. Some of these issues have since been sorted and others will be discussed with the technical staff at Level 1 on Monday.
I also went to Level 1 to carry out an on-site technical set-up. This raised a few questions about positioning equipment on the night, networking Macs together and linking projectors to the system so that they show The Dance Box Wall. Some of these issues have since been sorted and others will be discussed with the technical staff at Level 1 on Monday.
Performance Technologies
Ian came in to the IOCT today to help me improve the speed of the processes involved in The Dance Box.
Labels:
Dance Box,
Director,
performance technology
Fused Media and Applications
We spent the lesson trying to download OpenCV onto our Macs and PCs.
The lecture covered how OpenCV could be used in our projects. We then looked at image processing, histograms and edge detection.
The lecture covered how OpenCV could be used in our projects. We then looked at image processing, histograms and edge detection.
Labels:
edge detection,
histograms,
image processing,
OpenCV
Performance Technologies
I've set up the event page for the Dance Box @ Kinky on 17th of April, 2008.
The Facebook event page aims to advertise the event and make people aware of what will be going on that night in Kinky.
The Facebook event page aims to advertise the event and make people aware of what will be going on that night in Kinky.
Applied Research Methods
I've been carrying out more research and working on the essay for this module.
Performance Technologies
Having carried out more research, aiming to place my work contextually I have also started work on the supporting documentation for the assignment.
Major Project
I've been considering Major Project ideas and have carried out some research to inform my thinking.
Fused Media and Applications
I've created new Open GL models and updated old ones for the second augmented reality assignment. I've also been working on the report to accompany the project.
Labels:
augmented reality,
fused media,
opengl,
report
Performance Technology
I've been working in Director, experimenting with screen sizes for the Dance Box screens. I've also been researching other work, placing my project contextually and understanding it's artistic standing.
Labels:
Dance Box,
Director,
performance technology,
research
Performance Technologies
Yesterday, I met with one of the module lecturers to discuss my project's development and to try to implement new Java Script to improve the efficiency of the Director program.
Labels:
Director,
Java Script,
performance technology
Performance Technologies
We heard one more project presentation today, followed by looking at how to document our work, keeping a record as you go along and using this to aid you in the final write-up.
Performance Technologies
The Student Union (S.U.) have agreed to hosting my performance technology installation. The Dance Box will be in Level 1, Kinky on the 17th of April.
This follows a meeting I had with the organiser of events at the S.U. this morning and I'm really pleased that the S.U. are keen on the idea.
This follows a meeting I had with the organiser of events at the S.U. this morning and I'm really pleased that the S.U. are keen on the idea.
Fused Media and Applications
Yesterdays lesson covered lighting in augmented reality. The second assignment brief was handed out and discussed in the lecture.
Performance Technologies
Seminar presentation day!
Three of us presented our proposals for the assignment. I explained my Dance Box ideas and showed some contextual examples.
Three of us presented our proposals for the assignment. I explained my Dance Box ideas and showed some contextual examples.
Labels:
Dance Box,
performance technology,
presentation
Advances in Modern Lens Based Media
Yesterday, I handed in my work for this module. The external examiner will be in soon and so I have submitted all of my lenticualars, two holograms, my log book and a DVD data-disc containing my lenticular computer files.
Fused Media and Applications
In today's lesson we demonstrated our assignment work. This was a demonstration piece which developed the original augmented reality c code we were given.
The lecture covered how to add a texture to the graphics.
The lecture covered how to add a texture to the graphics.
Performance Technologies
Today's lesson looked at possible issues with our individual projects and how these could be overcome. The lesson also covered networking and a practical networking performance session.
Applied Research Methods
I had my second tutorial today and have now decided upon on a working title and outlined my aims, objectives and methods.
Augmented Reality
I've been working on improving my augmented reality models in preparation for the assessment on Monday.
I've been trying to understand textures and how to apply more than one texture to a model.
I've been trying to understand textures and how to apply more than one texture to a model.
Performance Technologies
The lesson gave everyone the chance to discuss their ideas for the assignment. The aims of each project were considered, as well as the foreseeable difficulties and how these could be overcome.
Advances in Modern Lens Based Media
As the final deadline for this module draws closer I am focusing my attentions on expressing my understanding of the sciences behind the creation of holograms.
Fused Media and Applications
I've been working on assignment one. Using C code and opengl to modify an original piece of augmented reality code.
I've been learning how to use opengl, creating object, applying transformation and rotate effects and adding textures.
I've been learning how to use opengl, creating object, applying transformation and rotate effects and adding textures.
Performance Technologies
I've been working with the software Isadora, trying to create a workflow process which will be useful in my assignment. This will be continuing work, as I try to find the best way to create my desired outcome.
Applied Research Methods
The first meeting with the tutor was held today, as part of a group tutorial with some Masters students from Art and Design.
Performance Technologies
This lesson covered software tools which may be useful in the creation of our performance technology assignment pieces. There was also the opportunity to consider what might affect our assignments, followed by discussions about assignment ideas.
Fused Media and Applications
Today's lab. session looked at adding interactivity to our augmented reality codes.
The lecture covered adding texture to an object and lighting virtual 3D scenes.
The lecture covered adding texture to an object and lighting virtual 3D scenes.
Performance Technologies
The latest lesson covered Isadora, a graphic programming environment allowing "interactive control over digital media".
Labels:
interactive,
Isadora,
performance technology
Augmented Reality
Having realised there was a problem when compiling new code I re-installed ARToolKit and have decided to compile using Makefiles in the terminal window.
I have been working on keyboard interactivity and can now move between 8 objects (4 solid and 4 wire-frame) using 'n' and 'p' as 'next' and 'previous' buttons, as well as being able to scale the objects using the '+' and '-' keys. This includes if statements and a switch statement.
I have been working on keyboard interactivity and can now move between 8 objects (4 solid and 4 wire-frame) using 'n' and 'p' as 'next' and 'previous' buttons, as well as being able to scale the objects using the '+' and '-' keys. This includes if statements and a switch statement.
Fused Media and Applications
Today's lesson included changing a simple code (in C and later C++), making it unique and creating interesting effects. The lecture covered the co-ordination systems used in the creation of augmented reality.
Performance Technologies
Today's lesson presented another list of questions, seemingly unanswerable ones. For example, what is the link between the performer, the audience and the technology?
Exercise:
Put your arms out in front of you (Zombie style). Put your thumb up on your left-hand and poke your right-hand little finger out. Now swap, so that your left-hand little finger is poking out and your right-hand thumb is up. Keep swapping and see if you can do it!
Exercise:
Put your arms out in front of you (Zombie style). Put your thumb up on your left-hand and poke your right-hand little finger out. Now swap, so that your left-hand little finger is poking out and your right-hand thumb is up. Keep swapping and see if you can do it!
Labels:
exercise,
performance technology,
questions,
technology
Augmented Reality
Fused Media and Applications
I have just taken my first steps into the world of Augmented Reality thanks to ARToolKit. Following on from Monday's lesson, I downloaded the necessary software and have been following tutorials about merging the real and virtual world.
This is a really interesting topic and could lend itself to many applications, which will be explored over the coming weeks.
I have just taken my first steps into the world of Augmented Reality thanks to ARToolKit. Following on from Monday's lesson, I downloaded the necessary software and have been following tutorials about merging the real and virtual world.
This is a really interesting topic and could lend itself to many applications, which will be explored over the coming weeks.
Fused Media and Applications
Semester 2 Module
Module Leader: Professor Mohammad Ibrahim
This module started today, launching into C++ and the way it is used to created augmented reality applications. There will be two pieces of coursework and an examination for this module.
Skills in practice:
C++, 3D graphic design, augmented reality and fused media
Module Leader: Professor Mohammad Ibrahim
This module started today, launching into C++ and the way it is used to created augmented reality applications. There will be two pieces of coursework and an examination for this module.
Skills in practice:
C++, 3D graphic design, augmented reality and fused media
Labels:
3D,
augmented reality,
C++,
fused media,
graphics
Performance Technologies
Semester 2 Module
Module Leader: Dr Sophy Smith
This module discusses "what are performance technologies?" and then offers each student the chance to create their own piece (in whatever form) of performance technology.
Skills in practice:
Research, application and creation of performance technology
Module Leader: Dr Sophy Smith
This module discusses "what are performance technologies?" and then offers each student the chance to create their own piece (in whatever form) of performance technology.
Skills in practice:
Research, application and creation of performance technology
Applied Research Methods
Semester 2 Module
Module Leader: Dr Sophy Smith
This module builds on the Semester 1, Research Methods module and gives the opportunity to research a topic of choice. I intend to research the use of the computer in creating art.
Skills in practice:
Academic research methods
Module Leader: Dr Sophy Smith
This module builds on the Semester 1, Research Methods module and gives the opportunity to research a topic of choice. I intend to research the use of the computer in creating art.
Skills in practice:
Academic research methods
Advances in Modern Lens Based Media
Semester 1 Module
Module Leader: Professor Martin Richardson
This Art and Design module has been a fantastic opportunity to learn about anaglyphs, lenticulars and holograms. This module has not completely finished, as the external examiner does not come to the DMU until March. I have created a log book documenting all of my work, thinking and processes involved in this module and will be submitting this along with examples of my lenticular work and my best holographic example, following the theme of "memory".
Future updates will follow, as work is completed in preparation for the external examiner's visit.
Skills learned and developed:
Creation of anaglyphs, lenticulars and holograms
Module Leader: Professor Martin Richardson
This Art and Design module has been a fantastic opportunity to learn about anaglyphs, lenticulars and holograms. This module has not completely finished, as the external examiner does not come to the DMU until March. I have created a log book documenting all of my work, thinking and processes involved in this module and will be submitting this along with examples of my lenticular work and my best holographic example, following the theme of "memory".
Future updates will follow, as work is completed in preparation for the external examiner's visit.
Skills learned and developed:
Creation of anaglyphs, lenticulars and holograms
Research Methods
Semester 1 Module
Module Leader: Dr Sophy Smith
This module covered "the principle methods of research across a range of technology-centered disciplines". The module was assessed through a group research proposal, presentation and individual reflective report about the working practices used in the creation of the research proposal.
Skills learned and developed:
Academic research methods, group work and other key skills
Module Leader: Dr Sophy Smith
This module covered "the principle methods of research across a range of technology-centered disciplines". The module was assessed through a group research proposal, presentation and individual reflective report about the working practices used in the creation of the research proposal.
Skills learned and developed:
Academic research methods, group work and other key skills
Labels:
presentation,
report,
research,
research proposal
Interactive Media and Applications
Semester 1 Module
Module Leader: Professor Mohammad Ibrahim
The module covered Object Oriented Programming (OOP), how to use Flash and interactive web site development. Assignment One was a prototyping exercise concerning the creation of a web site for a shoe company. Assignment Two was the design and creation of a web site to meet a client's needs. The rest of the module was made up of an examination in web site, covering web site structure and feedback, the creative process, multi-modal human computer interaction and OOP.
Skills learned and developed:
Flash, OOP, XHTML, CSS and PHP
Module Leader: Professor Mohammad Ibrahim
The module covered Object Oriented Programming (OOP), how to use Flash and interactive web site development. Assignment One was a prototyping exercise concerning the creation of a web site for a shoe company. Assignment Two was the design and creation of a web site to meet a client's needs. The rest of the module was made up of an examination in web site, covering web site structure and feedback, the creative process, multi-modal human computer interaction and OOP.
Skills learned and developed:
Flash, OOP, XHTML, CSS and PHP
First post
Well, this is my first ever blog post.
I'm setting up this blog to document the work I carry out as part of the IOCT.
Welcome to my blog and keep checking for further updates!
I'm setting up this blog to document the work I carry out as part of the IOCT.
Welcome to my blog and keep checking for further updates!
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