Performance Technologies

Today's lesson looked at possible issues with our individual projects and how these could be overcome. The lesson also covered networking and a practical networking performance session.

Applied Research Methods

I had my second tutorial today and have now decided upon on a working title and outlined my aims, objectives and methods.

Augmented Reality

I've been working on improving my augmented reality models in preparation for the assessment on Monday.

I've been trying to understand textures and how to apply more than one texture to a model.

Performance Technologies

The lesson gave everyone the chance to discuss their ideas for the assignment. The aims of each project were considered, as well as the foreseeable difficulties and how these could be overcome.

Advances in Modern Lens Based Media

As the final deadline for this module draws closer I am focusing my attentions on expressing my understanding of the sciences behind the creation of holograms.

Fused Media and Applications

I've been working on assignment one. Using C code and opengl to modify an original piece of augmented reality code.

I've been learning how to use opengl, creating object, applying transformation and rotate effects and adding textures.

Performance Technologies

I've been working with the software Isadora, trying to create a workflow process which will be useful in my assignment. This will be continuing work, as I try to find the best way to create my desired outcome.

Performance Technologies

I added to the module Wiki, writing about the Pepper's Ghost Technique.

Applied Research Methods

The first meeting with the tutor was held today, as part of a group tutorial with some Masters students from Art and Design.

Performance Technologies

This lesson covered software tools which may be useful in the creation of our performance technology assignment pieces. There was also the opportunity to consider what might affect our assignments, followed by discussions about assignment ideas.

Fused Media and Applications

Today's lab. session looked at adding interactivity to our augmented reality codes.

The lecture covered adding texture to an object and lighting virtual 3D scenes.

Performance Technologies

The latest lesson covered Isadora, a graphic programming environment allowing "interactive control over digital media".

Augmented Reality

I've been implementing colour in augmented reality, adding colour to individual objects.

Augmented Reality

Having realised there was a problem when compiling new code I re-installed ARToolKit and have decided to compile using Makefiles in the terminal window.

I have been working on keyboard interactivity and
can now move between 8 objects (4 solid and 4 wire-frame) using 'n' and 'p' as 'next' and 'previous' buttons, as well as being able to scale the objects using the '+' and '-' keys. This includes if statements and a switch statement.

Fused Media and Applications

Today's lesson included changing a simple code (in C and later C++), making it unique and creating interesting effects. The lecture covered the co-ordination systems used in the creation of augmented reality.

Performance Technologies

Today's lesson presented another list of questions, seemingly unanswerable ones. For example, what is the link between the performer, the audience and the technology?

Exercise:
Put your arms out in front of you (Zombie style). Put your thumb up on your left-hand and poke your right-hand little finger out. Now swap, so that your left-hand little finger is poking out and your right-hand thumb is up. Keep swapping and see if you can do it!